Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.
Advances from: | Knight Errant |
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Advances to: | |
Cost: | 58 |
HP: | 64 |
Movement: | 8 |
XP: | 120 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Knight Commander |
Abilities: | rally |
sword blade | 11 - 4 melee | ||
lance pierce | 13 - 2 melee | charge |
Resistances: | |
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blade | 30% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 100 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 4 | 20% |
Unwalkable | 100 | 20% |